Refractive Index Calculator
Calculate refractive index n = c/v from light speed in medium, look up n for 50+ materials, or derive from angles via Snell's Law. Includes critical angle, Brewster's angle, and Abbe number.
Refractive Index n
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Speed in Medium (m/s) —
Material / Source —
Extended More scenarios, charts & detailed breakdown ▾
Refractive Index n = c/v
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Speed Ratio v/c —
Professional Full parameters & maximum detail ▾
Optical Properties
n_d (589 nm yellow) —
Abbe Number V_d —
Speed in Medium (×10⁶ m/s) —
Special Angles
Critical Angle vs Air (degrees) —
Brewster's Angle vs Air (degrees) —
How to Use This Calculator
- Select calculation mode: Speed of Light (enter v in the medium), Material Lookup (select from list), or Snell's Angles (enter both angles).
- Enter the required inputs.
- Results show refractive index, speed in medium, and critical angle vs air.
- Use Professional for Abbe number and dispersion data for common optical glasses.
Formula
n = c / v (c = 299,792,458 m/s)
From Snell's Law: n₂ = n₁ sin θ₁ / sin θ₂
Critical angle: θ_c = arcsin(1/n) vs air
Brewster's angle: θ_B = arctan(n)
Example
Example: Light in crown glass travels at 1.975 × 10⁸ m/s. n = 2.998×10⁸ / 1.975×10⁸ = 1.518 (matches crown glass BK7). Critical angle vs air = arcsin(1/1.518) = 41.1°.
Frequently Asked Questions
- n = c/v, where c = speed of light in vacuum (299,792,458 m/s) and v = speed of light in the medium. n ≥ 1 always (light can't travel faster than c in vacuum). Higher n means slower light and more bending at interfaces.
- Higher n: light travels slower, bends more at interfaces (stronger Snell refraction), higher critical angle needed for TIR, more reflective (Fresnel). Diamond (n = 2.42) sparkles because of multiple TIR reflections inside it.
- Abbe number V_d = (n_d − 1)/(n_F − n_C) measures dispersion across the visible spectrum. Low V_d (flint glass ≈ 36) = high dispersion = more chromatic aberration. High V_d (crown glass ≈ 64) = low dispersion. Achromatic lenses pair high/low V_d glasses.
- At Brewster's angle θ_B = arctan(n₂/n₁), reflected light is perfectly polarized (only s-polarization). Used in polarized camera filters, laser windows (Brewster windows), and LCD displays to reduce glare.
- Yes — dispersion. Blue light (shorter wavelength) bends more than red (longer wavelength) in glass. This splits white light into a spectrum (prism). The Cauchy/Sellmeier equations model n(λ). The Abbe number summarizes this over the visible range.
Related Calculators
Sources & References (5) ▾
- refractiveindex.info — Optical Constants Database — refractiveindex.info
- NIST Optical Constants of Materials — NIST
- Hecht, E. Optics (5th ed.) — Pearson
- Schott Optical Glass Data Sheets — Schott AG
- HyperPhysics — Refractive Index — Georgia State University